Astronomical Sportsperson
Name: Jordan Moore
Candidate Number:
Centre Number:
34659
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Format:
I
am going to be creating a game that will be the genre of my choice and will
be released in the regions of my choice.
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Working Title:
The
working title of my game is Astronomical Sportsperson. This is because it is
a name that is unique and is therefore likely to stick in people’s heads; it
also reveals a snippet of the comedy side of the game as the name is
intentionally slightly ridiculous.
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Genre:
The
genre of my game is 3D platform runner, this is because the game will be set
in a 3-Dimensional world in which the player has to run across platforms in
space whilst dodging and jumping over obstacles which stand in their way.
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Content:
The game will be set in an alternate
universe space setting in which Olympians compete in outer-space contests.
The universe in which the game is set in will include stars, planets, comets,
asteroids etc. to give it an authentic space feel. The player will be running
across brightly lit platforms which help give the game an element of vibrancy
whilst also constantly being on the lookout for obstacles that block their
way. The player can either choose to dodge or jump over these obstacles
however, there will be times when all lanes are blocked up by obstacles
acting as hurdles which will mean that the player has no choice but to jump
over them.
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Style or Approach:
This
game is going to be presented to the player with an extreme comedic edge.
This is because the game is designed to be fun and ridiculous which makes
comedy the very core of this game and is what makes the game so enjoyable to
play.
This
game is also going to have a very vivid colour scheme with the platforms in
which the player will find themselves running on being very brightly lit in a
whole variety of different colour which adds to the fun and unique element of
this game.
The
software I am going to use to create this game will be Unity as this is a
free to use software that is perfect for creating 3D platform runners; giving
game developers such as myself all of the necessary resources to make the
game a reality. Special features of Unity include a 64-bit Editor, Fully
Extendible Editor, Integrated Animation Editor and much more.
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Audience:
The
audience for my game will be predominantly be male although there will still
undoubtedly be some female fans. They will be generally between the ages of
10-25 as the game is designed to be fun for both kids and adults meaning both
groups can play this game. These people will most likely be casual gamers who
are just looking for a relaxing chilled out game to play although it is not
out the question that some “hardcore” gamers will also stumble across my
game. They will also be multi-ethnic as this game is not aimed towards just
any one ethnicity allowing all ethnicities to play without getting the
feeling that the game is discriminating against them.
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Story/Narrative:
In
an alternate universe space setting in which Olympians compete in outer-space
contests, Danny the Olympian will part-take in a number of running contests
which will be hosted in outer-space such as the 100m sprint, hurdles and the
long jump with a slight twist in the form of a shark pool. Danny’s ultimate
aim is to win gold in the Outer-Space Olympic Games without being killed by
the difficult and sometimes deadly obstacles that lay in his wake.
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Characters:
Danny
the Olympian – Danny is the
main protagonist of the game and is the Olympian that players will play as.
Coach
(Mike) – Mike is your trusty
coach who will give you support and advice along the way.
AI
Olympians – These are the
competitors that you will be racing against through the duration of the
Outer-Space Olympic Games.
Commentator
“Space Dave” – Space Dave is the official
commentator of the Outer-Space Olympic Games and will use a blend of comedy
and wit to keep viewers entertained.
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Levels:
The
game will have a total of 12 levels in which each of the 3 events will be
played 4 times with the AI getting increasingly harder each time you do the events.
Once all the events/levels have been complete whoever is first in the leader
boards will be crowned champion.
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Gameplay:
The
player will be running across brightly lit platforms which help give the game
an element of vibrancy whilst also constantly being on the lookout for
obstacles that block their way. The player can either choose to dodge or jump
over these obstacles however, there will be times when all lanes are blocked
up by hurdles during the hurdle events which will mean that the player has no
choice but to jump over them.
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Control System:
The
game will use the traditional W, A, S, D key control system meaning only
these four keys will be required to play the game. I have gone for this
control system, as it is the most common in PC games meaning more players are
likely to be familiar with the controls of my game.
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Platform:
PS4
– My game will be available on the PlayStation Store for purchase.
Xbox
One – My game will be available on the Xbox Live Marketplace for purchase.
PC
– My game will be available on Steam for PC gamers.
IPhone
– My game will be available on the Apple App Store.
Android – My game will be available on the
Play Store.
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