Wednesday, 9 November 2016

P2 - C

                                                               P2 C - Production process

GTA V

Rockstar North began to develop Grand Theft Auto V in 2009, Development was conducted by a team of more than 1,000 people, including Rockstar North's core team and staff from parent company Rockstar Games. All in all, the game took a total of 4 years to make and with a budget of £170 million (US $265 million) it became the most expensive game ever made and still holds that title today.
Need for Speed: Underground 2

Need for Speed Underground 2 was developed by EA Black Box and later published by Electronic Arts. The game was in development for 2 years and was released in 2004, just a year after its predecessor Need for Speed Underground. The game had a budget of around £15 million and this was money well spent as the game ended up with the best graphics of any arcade racer at the time. Today, the game is regarded as a PS2 classic selling 11 million copies on that console alone.
Everybody's Gone to the Rapture

Everybody’s Gone to the Rapture was made by a small indie company known as The Chinese Room which only consists of a team of 20 more or less. The company only had a small budget when making this game as The Chinese Room was not a large company in the public eye at the time. However, Sony Entertainment liked what the game had to offer and decided to invest in it providing The Chinese Room with as much money as they needed to get the game up to par. The game was able to have impressive visuals through the use of CryEngine which is the engine used to create Everybody’s Gone to the Rapture. Previously, this engine was used for the Crysis series which was also heavily praised for its visual accomplishments.
That Dragon, Cancer

That Dragon, Cancer was both developed and produced by Numinous Games with the help of both of Joel Green’s parents. This is only a small studio and at the time had only around 6-8 people working on the game including Joel’s parents with only a small budget to work with. Joel’s father Ryan claims that the idea to turn Joel’s life into a video game came to him in church not long after his son’s death.

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